We had a guest lecturer, Antonio Gould, who is a product design manager that has worked on several interesting projects. He gave us some insights into developing educational games for children as he previously worked on 'Teach your Monster to Read’. We learned how to engage children and were given advice on interesting points to focus on next.
Dr. Robert Phillips came to speak to us and mentioned that he had worked on a project called Bee Lab. He told us that we need to be more specific in our focus to help the project have a better impact.
He gave us a good idea of some research areas to consider next:
- What do people already know? Do they care?
- Is there anything related to what we’re doing in the current curriculum?
- Do schools have beehives?
- What Key Stage would we target?
Jemma Kamara is a UWE Business Studies graduate and came to talk to us about her career in Digital Media. Jemma focuses on accessibility, creating games and products for children. We were given some invaluable insights into how to engage children and promote empathy.
- Checking the Keystage 2/3/4 requirements for school children aged around 10
- Creating a game could be a good way to engage children
- Use animations to show night/day cycles
- Try to make bees friendly for children
- Look into TyrAnt by Preloaded – a game aimed at teaching children about ant colonies
- Let children be in charge of ‘taking care’ of the hive – to help improve empathy and caring
We were inspired by Jemma’s previous work, and advice, and so started to list our game ideas:
- Adopt a bee in a community hive – what you do in real life (plant flowers etc) can help your bee
- Bee hotels – create spaces for insects and wildlife to flourish and have positive impact measured in game